![]() ![]() Despite that it feels very wet and unfinished ( more like a demo version of the game ). But I really like it anyway, just because it is still a pure Sudden Strike game. Gathering all units in one crowd, moving it from A to B, without leaving anyone behind.īTW SS3 also had corpses and wrecks dissapearing. So basically I have to play like any classic RTS like CnC, WC, or SC. ![]() Then again, building a frontline, until realizing that:ġ) I am not going to have more units ( And those 30-40 units are not an army )Ģ) Enemy doesn't try to take these positions backģ) Positions that are not focused in scenario are useless Then I take next position, doing the same thing. I take some position, leaving there a squad of infantry, some AT guns or tanks. While in this game I have to hold them just behind my tanks, because they shoot just a little farther ( Just like in CnC ). Shooting range of units is too short, especially "howitzers" that barely reach 100m, which simply makes me mad, since long range artillery used to be crucial units in SS, as they could reach almost ENTIRE map. very Arcady, tiny battles, Wracks and corpses disappear, no fortifications and alot of moba elements like „infantry generals“ However, the current maps are not old SS-ish, but that's is going to change once the editor will support MP and the MP fix.ĭon’t listen to this guy. Nonsense! This game is very SS in every aspect.
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